Posts

CCR #4 - How did your project integrate technologies - hardware, software, and online - in this project?

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 My fourth and final Creative Critical Reflection (CCR) was done in a News Premiere Interview format. 

CCR #3 - How did your production skills develop throughout this project?

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 My third Creative Critical Reflection (CCR) was done in a Podcast format.

CCR #2 - How does your product engage with audiences and how would it be distributed as a real media text?

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 My second Creative Critical Reflection (CCR) was done in a demonstration format. Here is the video link.

CCR #1 - How do your products use or challenge conventions and how do they represent social groups or issues?

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My first Creative Critical Reflection (CCR) is done in a presentation format.

Blog Post #50 - Overshooting the 2 Minute Mark [Editing and Cutting]

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 After compiling all the shots together to create a single opening scene that was paced well, I had overshot the 2 minute cut off by a whopping minute and twenty two seconds! My film was 3:22, meaning I had to cut out a-lot, some good, some not as good. For awhile, I was stumped, I was happy with my film's pacing and story, maybe I could cut out some things, but saying goodbye to over a third of the footage, that was tough. To start cutting, I created some values and priorities to follow; keep as much of the kills as possible, and make sure the film still flows well. If some scenes couldn't rearrange properly, it could mean calling everyone back for reshoots.  Above is the original runtime for the film, which needed to change, big time. This problem actually fixed parts of my film, like the ending. Originally the film ended with Blair(Romen Basu) walking down the street, and hearing police cars in the distance, which actually made the film feel more like a short film, as the v...

Blog Post #49 - Foley sound effects

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For the two kills of the film, I had to create realistic bone crushing and blood splatter sound effects. For this I had to think and brainstorm for a bit; what does that sound like - what would sound good/scary/fitting/ and what could make that sound. I looked back on my Robocop Foley  and I decided to crumple and tear some paper for the sound effects. I started banging random items I found in my room against my nightstand or wall to see what worked. Eventually, I started getting some solid sounds from my experimenting, but these were not enough on their own. I was designing sound effects for a head being split open by a barbell, I wanted to hear the skin tear, the bones crack, the blood spill, and the barbell hit the ground after going straight through the face, that required multiple sounds layered. So, I started to experiment creating these sounds in Imovie; here is a clip I made of creating one of the sound effects . The sound clip I feature in the video, actually ended up havi...